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    <File fileId="8" filename="$data/shaders/vehicleShader.xml" />
    <File fileId="6" filename="$data/shared/wheels/tires/trelleborg/TM800/TM800_normal.png" />
    <File fileId="7" filename="$data/shared/wheels/tires/trelleborg/TM800/TM800_vmask.png" />
    <File fileId="5" filename="$data/shared/white_diffuse.png" />
    <File fileId="4" filename="$data/shaders/tireMudShader.xml" />
    <File fileId="1" filename="$data/shared/detailLibrary/nonMetallic/dirt_diffuse.png" />
    <File fileId="3" filename="$data/shared/detailLibrary/nonMetallic/dirt_specular.png" />
    <File fileId="2" filename="$data/shared/detailLibrary/nonMetallic/mud_normal.png" />
    <File fileId="9" filename="$data/shared/detailLibrary/nonMetallic/rubber/rubberBlack_diffuse.png" />
    <File fileId="10" filename="$data/shared/detailLibrary/nonMetallic/rubber/rubber_normal.png" />
    <File fileId="11" filename="$data/shared/detailLibrary/nonMetallic/rubber/rubber_specular.png" />
  </Files>

  <Materials>
    <Material name="mud_mat" materialId="2" customShaderId="4">
      <CustomParameter name="morphPos" value="-0.4040 -0.7060 0.5000 0.0500"/>
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
    </Material>
    <Material name="TM800_rubberBlack_mat1" materialId="1" customShaderId="8" customShaderVariation="tirePressureDeformation">
      <CustomParameter name="morphPos" value="-0.404 -0.706 0.5 0.05"/>
      <CustomParameter name="porosity" value="0.5"/>
      <Custommap name="detailDiffuse" fileId="9"/>
      <Custommap name="detailNormal" fileId="10"/>
      <Custommap name="detailSpecular" fileId="11"/>
      <Texture fileId="5"/>
      <Normalmap fileId="6"/>
      <Glossmap fileId="7"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="540_65R28.i3d.shapes">
  </Shapes>

  <Scene>
    <TransformGroup name="_540_65R28_" collision="false" clipDistance="1000" nodeId="1">
      <TransformGroup name="lod" lodDistance="0 35" collision="false" density="0" clipDistance="600" nodeId="2">
        <Shape name="lod0" shapeId="1" castsShadows="true" receiveShadows="true" materialIds="1" clipDistance="1000" nodeId="3">
          <Shape name="mudMesh" shapeId="2" castsShadows="true" receiveShadows="true" materialIds="2" clipDistance="35" nodeId="4"/>
        </Shape>
        <Shape name="lod1" shapeId="3" castsShadows="true" receiveShadows="true" materialIds="1" clipDistance="1000" nodeId="5"/>
      </TransformGroup>
    </TransformGroup>
  </Scene>

</i3D>
